Patch&Updates
[Patch Notes] July 18
Lost Saga Patch&Updates|Date: 08:00 Jul 18,2012|Views: 16,344
Contents
Main Changes:
- 9 new hero reforms make their way into Lost Saga: Fire Mage, Dark Shaman, Crazy Sapper, Boxing Champion, Cyber Medic, Captain Hook, Viking Raider, Mafia Boss, and Wild Tiger (check below for their changes)
- Werewolf has come through the Time Gate; beware, he bites
Events:
> Visit our Event Forum to find out our new exciting events!
Sale Event:
July 18 – August 1
Treasure Capsule:
1 Treasure Capsule for 9 Astros (10% off)
10 Treasure Capsules for 77 Astros (15% off)
20 Treasure Capsules for 143 Astros (20% off)
40 Treasure Capsules for 257 (25% off)
Gear Chest Addition:
- Legendary Volcano Helmet
- Legendary Succubus Whip
- Legendary Alpha Helmet
- Legendary U.F.O.
Treasure Capsule Prize
- Permanent Legendary Grenade Launcher +3
- Permanent Exorcist Armor +3
- Permanent Legendary 9 Dragon Blades +3
- Dwarf Potion 10 Hours
- Gear Chest
- Gear Enchanter
- Treasure Capsule x2
- Peso 10,000
- Golden Token
- Lunar Rod
- Megaphone x10
- EXP 200%d
- Peso 100%
Hero Reform Changes:
Dark Shaman:
· The Hand has a decreased cool-down and does extra damage
· Three hit D combo now stuns the opponent as the final hit, as well as faster swings
· Two air attacks have been added: A + D will do an uppercut in the air, and A + A + D will slam on the ground dealing an AoE ground hit
· Chaos Doll now stuns the enemy after the reverse control effect fades
· Dark Pact can recover from half faints and regenerate more of your skills
· Seduction now applies a damage over time effect and increases their movement
· Dark Shaman will receive these changes in Crusade mode
Crazy Sapper:
· Movement speed, attack speed, and knockback from attacks have been increased
· Deflect has been added to Crazy Sapper
· Dash Attack has been added: ->-> + D to lunge forward and stun
· Mine Proof now increases armor and lessens fall damage
· Airstrike has had its damage increased
· Crazy Sapper can now manually change its direction while jumping
· Mines become invisible at a certain range
· Bunker can be used on the ground and from pressing keys at different times IE blocking and press AD will prompt Bunker
Cyber Medic:
· Default movement speed has been increased
· Basic attacks will lift up fainting opponents; increased knockback distance on last hit
· Cyber Medic can dash in the air by double tapping a directional hey
· Cyber Medic has an air attack
· Heal now heals the Cyber Medic (if no target is chosen) and the heal applies faster
· Zero-G has a reduced cool-down and applies slightly faster
· Jet Pack can now be used as a recovery and while on the ground; activates faster
· Drain now has a smaller radius and longer stun duration
· Cyber Medic will receive these changes in Crusade mode
Viking Raider:
· Knockback distance on the final D attack has been increased
· Hitting a target while in the air bounces the target on the ground
· Manual air turn has been given to the Viking Raider
· Cleave has had its knockback distance increased
· Cleave can now be used on fainting opponents
· Cleave has an air attack that faints or lifts up grounded opponents then faints
· Body Check activates much faster
· Body Check can be used in the air
· Body Check has a reduced cool-down
· Gore has had its launch distance increased
· Viking Raider will receive these changes in Crusade mode
Captain Hook:
· Final hit on D combo now faints the opponent
· Dash attack has been added: ->-> + D to kick the opponent down
· Counter attack has been added: Block + D to knock the opponent into the air
· Striking an opponent in the air will bounce them on the ground
· Bomb Shower has a small radius and cool-down reduced
· Bomb Shower can be used as a half faint recovery
· Quickstep now acts as a recovery; if you’re down while Quickstep is active you can stand back up immediately by pressing a directional key
· Big Bomb now spawns in your hands, detonates faster, and more knockback
· Captain Hook will receive these changes in Crusade mode
Fire Mage:
· Knockback distance has been increased on the D combo
· Dash attack knockback distance has been increased and adds a burn effect
· Air attack has been added
· Landing delay has been reduced
· Flame Wave can be used in the air, and the radius has been increased
· Teleport can be used while in the air
· Fireproof has a shorter cool-down and can be used while on the ground if burned
· Fire Mage will receive these changes in Crusade mode
Wild Tiger:
· Wild Tiger’s basic D combo has had its knockback distance increased
· Wild Tiger now picks up fainting opponents if you attack with your basic D combo
· Wild Tiger can now double jump
· Hold D attack activates faster and has increased knockback
· Maul has increased knockback and can be used in the air
· Roar can be used in the air
· Spin Strike now hits grounded opponents
Mafia Boss:
· Decreased jump and dash delay
· Increased damage from bullets
· Bullets can lift the target into the air
· Reload has had its cool-down reduced and animation sped up significantly
· Detonate has increased damage and can be used in the air
· Increased the animation speed of High Kick; cool-down reduced
· 2 hit combo now faints instead of knocking down
· Using Shank on an aerial opponent faints instead of knocking them down
Boxing Champion:
· Changed up D combo attack speed
· Air hit boxes are bigger to allow easier air hits
· 2 consecutive Hold D attacks will knock the opponent into the air, same can be done on fainting opponents, or right after a dash attack
· Less delay after a dash attack
· Champion has a faster animation time and is given a secondary stun
· Shuffle now goes further and can travel through opponents
· Uppercut can be used in the air
· Nuclear Punch can be used in the air
Regards,
Lost Saga Team