NEWS

Patch&Updates

[Patch Notes] July 18
Lost Saga Patch&Updates|Date: 08:00 Jul 18,2012|Views: 16,342




Contents


Main Changes: 
  • 9 new hero reforms make their way into Lost Saga: Fire Mage, Dark Shaman, Crazy Sapper, Boxing Champion, Cyber Medic, Captain Hook, Viking Raider, Mafia Boss, and Wild Tiger (check below for their changes)
  • Werewolf has come through the Time Gate; beware, he bites

Events:

> Visit our Event Forum to find out our new exciting events!


Sale Event:

July 18 – August 1

Treasure Capsule:
1 Treasure Capsule for 9 Astros (10% off)
10 Treasure Capsules for 77 Astros (15% off)
20 Treasure Capsules for 143 Astros (20% off)
40 Treasure Capsules for 257 (25% off)


Gear Chest Addition:
  • Legendary Volcano Helmet
  • Legendary Succubus Whip
  • Legendary Alpha Helmet
  • Legendary U.F.O.


Treasure Capsule Prize

  • Permanent Legendary Grenade Launcher +3
  • Permanent Exorcist Armor +3
  • Permanent Legendary 9 Dragon Blades +3
  • Dwarf Potion 10 Hours
  • Gear Chest
  • Gear Enchanter
  • Treasure Capsule x2
  • Peso 10,000
  • Golden Token
  • Lunar Rod
  • Megaphone x10
  • EXP 200%d
  • Peso 100%
 
Hero Reform Changes:

Dark Shaman:
·          The Hand has a decreased cool-down and does extra damage
·          Three hit D combo now stuns the opponent as the final hit, as well as faster swings
·          Two air attacks have been added: A + D will do an uppercut in the air, and A + A + D will slam on the ground dealing an AoE ground hit
·          Chaos Doll now stuns the enemy after the reverse control effect fades
·          Dark Pact can recover from half faints and regenerate more of your skills
·          Seduction now applies a damage over time effect and increases their movement
·          Dark Shaman will receive these changes in Crusade mode
 
Crazy Sapper:
·          Movement speed, attack speed, and knockback from attacks have been increased
·          Deflect has been added to Crazy Sapper
·          Dash Attack has been added: ->-> + D to lunge forward and stun
·          Mine Proof now increases armor and lessens fall damage
·          Airstrike has had its damage increased
·          Crazy Sapper can now manually change its direction while jumping
·          Mines become invisible at a certain range
·          Bunker can be used on the ground and from pressing keys at different times IE blocking and press AD will prompt Bunker
 
Cyber Medic:
·          Default movement speed has been increased
·          Basic attacks will lift up fainting opponents; increased knockback distance on last hit
·          Cyber Medic can dash in the air by double tapping a directional hey
·          Cyber Medic has an air attack
·          Heal now heals the Cyber Medic (if no target is chosen) and the heal applies faster
·          Zero-G has a reduced cool-down and applies slightly faster
·          Jet Pack can now be used as a recovery and while on the ground; activates faster
·          Drain now has a smaller radius and longer stun duration
·          Cyber Medic will receive these changes in Crusade mode
 
Viking Raider:
·          Knockback distance on the final D attack has been increased
·          Hitting a target while in the air bounces the target on the ground
·          Manual air turn has been given to the Viking Raider
·          Cleave has had its knockback distance increased
·          Cleave can now be used on fainting opponents
·          Cleave has an air attack that faints or lifts up grounded opponents then faints
·          Body Check activates much faster
·          Body Check can be used in the air
·          Body Check has a reduced cool-down
·          Gore has had its launch distance increased
·          Viking Raider will receive these changes in Crusade mode
 
Captain Hook:
·          Final hit on D combo now faints the opponent
·          Dash attack has been added: ->-> + D to kick the opponent down
·          Counter attack has been added: Block + D to knock the opponent into the air
·          Striking an opponent in the air will bounce them on the ground
·          Bomb Shower has a small radius and cool-down reduced
·          Bomb Shower can be used as a half faint recovery
·          Quickstep now acts as a recovery; if you’re down while Quickstep is active you can stand back up immediately by pressing a directional key
·          Big Bomb now spawns in your hands, detonates faster, and more knockback
·          Captain Hook will receive these changes in Crusade mode
 
Fire Mage:
·          Knockback distance has been increased on the D combo
·          Dash attack knockback distance has been increased and adds a burn effect
·          Air attack has been added
·          Landing delay has been reduced
·          Flame Wave can be used in the air, and the radius has been increased
·          Teleport can be used while in the air
·          Fireproof has a shorter cool-down and can be used while on the ground if burned
·          Fire Mage will receive these changes in Crusade mode
 
Wild Tiger:
·          Wild Tiger’s basic D combo has had its knockback distance increased
·          Wild Tiger now picks up fainting opponents if you attack with your basic D combo
·          Wild Tiger can now double jump
·          Hold D attack activates faster and has increased knockback
·          Maul has increased knockback and can be used in the air
·          Roar can be used in the air
·          Spin Strike now hits grounded opponents
 
Mafia Boss:
·          Decreased jump and dash delay
·          Increased damage from bullets
·          Bullets can lift the target into the air
·          Reload has had its cool-down reduced and animation sped up significantly
·          Detonate has increased damage and can be used in the air
·          Increased the animation speed of High Kick; cool-down reduced
·          2 hit combo now faints instead of knocking down
·          Using Shank on an aerial opponent faints instead of knocking them down
 
Boxing Champion:
·          Changed up D combo attack speed
·          Air hit boxes are bigger to allow easier air hits
·          2 consecutive Hold D attacks will knock the opponent into the air, same can be done on fainting opponents, or right after a dash attack
·          Less delay after a dash attack
·          Champion has a faster animation time and is given a secondary stun
·          Shuffle now goes further and can travel through opponents
·          Uppercut can be used in the air
·          Nuclear Punch can be used in the air
 


Regards,
Lost Saga Team